This library (distributed as .java file) combines the
essential features of mobile 3D graphics in a very small
engine so searching standard features in the huge API is
obsolete. You create Triangles and Quads, which only
require three (four) vectors and an image object (for
texturing) as arguments, and add them to an instance of Engine.
Later the objects can be moved and rotated by calling
methods of the objects added to the engine.
The W3DGL API is fully compatible to the API of
3Dlib2009GL. But there are different ways to add the
Canvas to the main frame or MIDlet.
3Dlib2009GL and W3DGL include example files which
show how to use the Engine in mobile or application
contexts (see TestGL.java).
The older version W3D2009 had an Overlay-Polygon-Concept
without real textures and is not compatible to W3DGL.
W3D2009 does not need advanced graphics hardware,
the newer version needs OpenGL and MIDP2.1.
Update 18.11.2009: free scaled textures and camera